Hello, thanks for reading! I’m working on a project based on Rendezvous with Rama, set inside a 50 kilometer long cylinder world. Since I’d rather avoid to-scale geometry for what would essentially be a background, I’d like to have a 1/1000 scale cylinder with its own camera that moves with the character at 1/1000 the distance.
the inside of the cylinder would be rendered first, along with environmental effects, then the foreground objects.
is this the right approach, or is using a geometries at huge scales acceptable?
If this would work, how can I get a camera to render first and then another camera’s view overlayed on top?
Thanks in advance,