Using SceneCaptureComponent for Multiplayer

I have a spawn selection widget where the player can see a preview of the desired spawn location. For this preview I use an actor with a scene capture 2d component which flies to the spawn location. This works except of the fact that all dead players have the same preview. This makes sense because all are using the same rendertarget material. This leads me to my question:

How can I use capture 2d components independent for each player in multiplayer games?
The option to disable replication for the material would be helpful…