I have a problem with Timers. When i use just one actor in level it correctly works however, whenever i drag same actor, just one timer works which is belong to last actor placed into level. What i want to achieve is to destroy these actors which i use in my endless runner game after certain time. These actors spawn in a interval and player can shoot them and if player can’t, they goes straight and they have to be destroyed due to performance issues.
I also tried to fix it using another timer from KismetSystemLibrary class but it couldn’t help me