Hello guys, thanks for your time.
Sorry if it is an answered question, but I am trying to figure out how to move my character using the positional tracking from the rift. I am working on a sort of first person temple run style game, (infinite runner) and I want the user to be able to move the avatar side to side by moving his head. I think it would be cool to allow them to dodge objects in such a way. I honestly don’t have the first clue as to how I would implement this. My C++ is abysmal at best, but I have had a decent amount of success with the blueprint system. Is there a “get rift location” type of node that I could compare with the head position or something like that? So for example, if (rift.position.x) > 0.5 then add movement (direction = x, speed = 1). I’m probably completely wrong but hey, doesn’t hurt to try!