Using Physics Material on Character

I feel like this is straight forward but I can’t find any answers online. I am looking to make a slide system similar to that in Titanfall or Apex Legends. I am looking to do this by changing the character’s physics material to a low friction material when I am crouching. However, it seems I cannot get a physics material to function with the character? The physics material is on the capsule component. How do I make it function correctly? Thanks.

Edit: I noticed it is probably because I don’t have simulate physics enabled. However, when I enable it, the characters’ functions no longer work. How should I deal with this?

Answering my own question here. I found the same question here https://answers.unrealengine.com/questions/43508/view.html . I won’t delete this question for other people who may be asking the same question and struggling to find this answer.

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