using paintbrush with the HTC Vive?

i am struggling with my plan. I want to use a kind of ingame-paintbrush in the VR template of UE4 (Vive controllers). Does anyone knows a way to start with this? Is it like using decalls, to paint on meshes? Till now nothing works, but it can be a little too difficult for me. I am using UE4 for two years, can do a lot, but things like this can be a little too challenging :rolleyes::slight_smile:


You will probably want to use a decal, that uses a material instance, that uses a canvas render target, which you draw to from code.

oeh that sounds not very easy. But thanks a lot for the reply. I will first sort out my other problems with ue4, and then try to tackle this one :slight_smile: