I’m going crazy. I have 3 “open level” nodes in my system. 2 in playerBP and 1 in GameOverWidget. In playerBP, when you die and when you press M, you go the first level a.k.a. menu. I have a timer in level and when it goes zero you die and you click the button on the widget, you go to menu again.
But if I have more than one open level node in the system, the menu stays in the background when I click start or controls. But funny thing is; I go to Control screen and the main menu stays but when I click Control again(on the main menu, background), menu vanishes. It’s like two menus opened at once.
I tried remove from parent everywhere, name variables instead of just writing level name, remove widget in the levelBP etc. everything but I couldn’t find the answer. When I open the menu level first time, everything’s fine.
Somehow my main menu and sub menus powered up more than once when I click start but I have no idea why. Please help.