Using only custom buttons in UI causes controller to not work/respond at all

Summary

When creating UI with blueprints/UMG and adding it to the player’s UI with verse:
PlayerUI.AddWidget(ControlPanelUI, player_ui_slot{InputMode:=ui_input_mode.All})

and ONLY using UEFN’s “CustomButton” widget in the blueprint, controller NEVER can get focus on any of the buttons.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a UMG with only custom buttons and set them up to highlight or change when they are “highlighted” with bindings and variables. Show it via code as above in the player’s UI

Expected Result

Doesn’t work ATM and can’t press or focus any buttons with controller.

Observed Result

First button in the list or top left (I have no idea how you guys do ordering in UI) should have focus by default and then be able to focus further on other buttons with the controller.

Platform(s)

PC

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Additional Notes

This is a game killer for those on controller and makes the custom button completely useless. Workaround is to do things as before and make custom buttons yourself instead of using that widget that was put in specifically to help make UI better, instead it has made it worse.

I should note as well that it works perfect with mouse and keyboard

Thanks for the report, @GraemeBB, the team was able to reproduce this and will get it to the proper team to investigate.

FORT-1161398 has been ‘Backlogged’. This is an issue that is in a queue to be addressed.

Hi wanted to follow up that the team is investigating into this as we speak!
Don’t mind the jira bot classifying this as backlogged - it is being worked on.

oh! excellent, I thought that somebody had to flag it as backlogged and then jira posts here. Good to know for the future!