Summary
When creating UI with blueprints/UMG and adding it to the player’s UI with verse:
PlayerUI.AddWidget(ControlPanelUI, player_ui_slot{InputMode:=ui_input_mode.All})
and ONLY using UEFN’s “CustomButton” widget in the blueprint, controller NEVER can get focus on any of the buttons.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Create a UMG with only custom buttons and set them up to highlight or change when they are “highlighted” with bindings and variables. Show it via code as above in the player’s UI
Expected Result
Doesn’t work ATM and can’t press or focus any buttons with controller.
Observed Result
First button in the list or top left (I have no idea how you guys do ordering in UI) should have focus by default and then be able to focus further on other buttons with the controller.
Platform(s)
PC
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Additional Notes
This is a game killer for those on controller and makes the custom button completely useless. Workaround is to do things as before and make custom buttons yourself instead of using that widget that was put in specifically to help make UI better, instead it has made it worse.
