Oh hit does work without physics, but I think you need block all collision…
I put a basic cube in a level and this in the level BP:
It works. I’d try looking at the collision of your object and the damaging actor.
Oh hit does work without physics, but I think you need block all collision…
I put a basic cube in a level and this in the level BP:
It works. I’d try looking at the collision of your object and the damaging actor.
I want to make trees interactive and fall when they get enough damage. Damage must be based on the speed and mass of a bullet/stone. OnHit event seems perfect for this task, but i can`t make it work without simulate physics enabled on my trees. Is there any way to make OnHit event work as i want or is there anything that i can use instead?
Damage must be based on the speed and mass of a bullet/stone
Why not just use Damage Event? You can pass in all the information you need.