Is it possible to use non power of 2 sized images with UMG widgets on mobile devices (specifically iOS)? I have read conflicting things, but mostly what I have read is that for UMG widgets textures/images don’t have to be power of 2 sized. But when I tried to use irregular sized images for my widgets I get filler textures that seem to indicate they need to be power of 2 sized when deploying to my iPhone 6 (as shown here):
I’m hoping there is some setting that can fix this, but if they must be power of 2 sized, how can I set texture coordinates when creating a brush from the texture in a blueprint? If I have an image padded to a power of 2 for height/width, I only want the original image to show up in my UMG widget, not the padding. But there doesn’t seem to be any way to do this with the MakeBrushFromTexture node.