Using Nav Mesh Invokers to generate Nav Mesh at runtime but AI fails to set course for waypoint that is currently outside of generated Nav Mesh

I’m working on an open world map and using Navigation Invokers to generate navigation only around the AI character.

Problem is, when the AI is ordered to move to waypoint, it fails to move because the waypoint is out of the Invoker’s generation range.

Is there any workaround for this? If the AI can start moving, it should be able to set path for the waypoint once the waypoint is within the Invoker’s generation radius.

bump?

bump x2?

Psst. Past me, listen up.

Use the Move To Location Or Actor node and set “Accept Partial Path” to true.

Thank me later.

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Thank you future me.

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