I’m trying to use nav link proxys to make my enemy jump off a cube, but it’s not working, as it’s stuck on the edge.
I’m moving it in the Tick function with the UNavigation::SimpleMoveToLocation method.
I set the walkable floor angle to 90 but there is no way to do it.
I’m moving it in the Tick function with the UNavigation::SimpleMoveToLocation
Don’t. UE4 AI’s move requests are requests, if you request stuff every frame you’ll end up interfering with previous requests. Also, you may be suffering from an AI movement bug that I believe we fixed for 4.15.