Using multiple Normal Maps

Hmm, unsure I might be able to provide a solution.

Making a texture-array is certainly possible, you can swap out parameters in the material-instance/instance-dynamic a you need to.

I’d just be worried about performance.

If the textures need to be determined before you change them, eg: something is based on the state of the critter, then I don’t supposed you can predict the order you need them?

If the order is static, like a movie, can you use a media-texture?

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