Yes, that’s the plan, to create an animation using each different texture per frame, under the Normal map channel.
Using a flipBook came to mind indeed and thank you for pointing it out, as 2D Sprites are similar, but the only concern is that we load the 2DTexture dynamically, from a disk location, outside of project content directory.
Sprites do require tiling them up properly first, unless there’s any workarounds I’m not aware of?
Thank you.