Using Motion Controller Pitch Velocity to move player forward.

Hello all,

I am looking to build a simple hand swinging mechanic that moves the player forward. I want to take the Angular Velocity of the Pitch Axis to then move the player forward. I have already captured the Physics Angular Velocity in Degrees, using a Sphere Collision attached to the MC, since the MC velocity can’t be captured via Blueprints. Now my question is what’s the best logic to set movement based off the Angular Velocity of the hands?