Hi, I was in the process of building a customizable character with master pose component when I came across this particular problem.
As you can see whenever I changed the morph target on the master mesh, The bottom skeletal mesh component loses it’s material. This DID NOT happen to the top mesh. Only the bottom mesh had this issue. Below is the code where I spawned the material instance.
This is the actor using those mesh components.
It would be very helpful if you guys can give me an insight as I had tried to fix this problem for so long now.
Thank you.