Hi. I use a invisible mesh for cutscenes that I reconstruct with Niagara particles. As soon as I do this in the sequencer or play this sequence, unreal crashes in irregular intervals with the following message.
greetings
Assertion failed: InstData [File:D:/Build/++UE4/Sync/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceStaticMesh.cpp] [Line: 1260]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Niagara
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll