Using menu buttons to dictate AR spawn on input touch

I’m working in the AR Template in 4.21 and am trying to design a second menu which would allow someone to choose what type of object would be placed in the world. Attached is an image of the menu system I have going and what I think should be going on, but for the object on BP_Placeable I can’t use anything such as ‘get player controller’ or ‘get player pawn’. They all give the same warning of “down not inherit from…cast would always fail.”

I’m pretty new to spawning objects so I was hoping someone might explain the glaring error I am making.

I was able to sort this out through looking at other “cast to” examples and figured out that instead of casting to the “bp_placeable” I needed to create a “bp_placeable_[asset]” for each asset I wanted to spawn and then cast those to the pawn directly. Button dictated spawning now works great!

I have the same problem as this question had. I cannot figure out how you solved it. Any chance you could do a quick walkthrough?

I have the BP_Placeable_(Myasset) created for each of my assets but i am not sure how to cast them directly to the pawn like you stated. Is this the ARpawn? or a pawn you created?