Using Material WIth The Map Controller Crashing Client After Pushing any changes

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Using the custom material option on the map controller device causes the Client to crash after pushing changes or verse changes.

My Material Is Currently Using the UI Domain and a translucent blend mode. (not sure if this matters or not)

Steps to Reproduce

Make a UI / Translucent Blend Mode Material, Slap it in the map controller device. Start the game. End the game. Push Any Changes

Expected Result

Pushing Changes Working Normally

Observed Result

Pushing Any Changes Crashes The Client Forcing you to restart everything.

Platform(s)

Windows