Yep I just don’t get it after all.
I simply wanted to blend couple grass, stone and sand textures in one material without having to add 4 maps and 4 blend nodes. But the whole material functions and blends just ****ed me up @ _@
Could someone just give me a simple example of the final material where it blends multiple (more than 2 because apparently the material blend only blends 2?) material functions into one material which could then be used with the landscape tools? I’m not really using any custom UV’s or masks I just figured that since I had materials with roughness and normal maps (and AO but they seem to not do anything anyways…) it would be nice to have the materials represented as just nodes in the graph but then I found out materials can’t even be brought into mats as is and then I found out about material functions and then I tried that but those don’t work with the landscape blend layers and then I found this thread but I have no clue what half of the stuff they are doing is and i can’t find any explanation for what the Landscape sample node does (not even on UE4 documentation) so I’m pretty much ****ed. : | it’s for school assignment so I’m just going to go home and toss all the bloody texture maps into one huge blend mess but for future reference I’d like to find out how to do it smartly. : |