So I have been creating my Landscape Materials with a simple Landscape Layer Blend node so I have the ability to draw them on where I see fit. But we all know how massive they can get. So I discovered that I can create a Material Function, add a whole material network to it and save it, that way I can add one node to another material to represent another whole material. Now I see I can add a Material Layer Blend node to blend these functions together.
My question is, is there a way to do hook these Material Functions and Material Layer Blends to a Landscape Blend node for a Landscape Material. When I try it says “Material Attributes are not compatible with float.”