I was thinking about if games often use the same free marketplace assets (static meshes, architectures, props, textures).
For example epic’s free infinity blade assets are really great. But should I am careful to use them in a upcoming (small) commercial game?
Do you have some experience with making bigger use of free asset packs (for meshes)?
Do you think it’s ok. to use them as base for an real (but small) commercial Action-Adventure-Game? Or would it earn much negative feedback then?
Same question for purchasable market place assets (also static meshes, architectures, props, textures).
Do you think in commercial games it would get negative player feedback?
Perhaps should I make small changes to free and purchased assets, so that they are not looking exactly the same?
(And is changing of the files also legal, like doing small changes to meshes and textures of free assets?)