hi, is it possible to use the lightfunctions to emulate custom lighting effects that were possible back in the UDK days?
talking about an effect like this:
(taken from this tutoiral:Planet Earth Material Shader for UDK - Dave Newson)
or is there ANY other way to get access to the lightvector and use it for material operations?
perhaps via blueprint?
i believe i found a thread discussing this:
https://answers.unrealengine.com/questions/86285/undefined.html