Using LibSurvive instead of SteamVR

Hi, I want to integrate LibSurvive (GitHub - cntools/libsurvive: Open Source Lighthouse Tracking System) as tracking system as it provides more data then SteamVR.

The only way i found to do that would be to write my own Plugin similar to the SteamVR plugin.

My question is therefore is there a faster way in Unreal to set the position and orientation of the VR camera directly (i do not mean the origin), and disable position/orientation updates from the SteamVR Plugin ?