Hello everyone.
I’ve been trying to use libcurl in my plugin, but I’ve hit several brick walls.
First, I’ve tried to use the included libcurl, but no dice.
Secondly, I grabbed the libcurl and plopped it in the project’s ThirdParty folder, and then adding it to my plugin’s Build.cs via PublicIncludePaths.Add
and PublicAdditionalLibraries.Add
, but again it failed.
The error messages that I’m getting over and over are these:
[2017.12.15-10.09.38:241][751]CompilerResultsLog: New page: Compilation - 15 Dec 2017 14:09:38
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Compiling game modules for hot reload
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Performing 4 actions (4 in parallel)
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Module.TiniestAnalytics.cpp
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Module.TiniestAnalytics.gen.cpp
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winnt.h(536): warning C4005: 'TEXT': macro redefinition
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/Platform.h(839) : note: see previous definition of 'TEXT'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winnt.h(17005): warning C4668: '_APISET_RTLSUPPORT_VER' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\interlockedapi.h(73): warning C4668: '_APISET_INTERLOCKED_VER' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\processthreadsapi.h(1170): warning C4668: '_WIN32_WINNT_WINTHRESHOLD' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\securitybaseapi.h(357): warning C4668: '_APISET_SECURITYBASE_VER' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\securitybaseapi.h(472): warning C4668: '_APISET_SECURITYBASE_VER' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\securitybaseapi.h(1302): warning C4668: '_APISET_SECURITYBASE_VER' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8618): warning C4668: 'NTDDI_WIN7SP1' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(67) : error C2039: '_InterlockedIncrement': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(67) : error C2665: '_InterlockedIncrement': none of the 4 overloads could convert all the argument types
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8844): note: could be 'unsigned __int64 _InterlockedIncrement(volatile unsigned __int64 *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8833): note: or 'unsigned long _InterlockedIncrement(volatile unsigned long *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8824): note: or 'unsigned int _InterlockedIncrement(volatile unsigned int *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\INCLUDE\intrin0.h(186): note: or 'long _InterlockedIncrement(volatile long *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(67) : note: while trying to match the argument list '(volatile int64 *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(79) : error C2039: '_InterlockedAdd': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(79) : error C2664: 'LONG _InterlockedAdd(volatile LONG *,LONG)': cannot convert argument 1 from 'volatile int64 *' to 'volatile LONG *'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(79) : note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(90) : error C2039: '_InterlockedDecrement': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(90) : error C2665: '_InterlockedDecrement': none of the 4 overloads could convert all the argument types
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8875): note: could be 'unsigned __int64 _InterlockedDecrement(volatile unsigned __int64 *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8864): note: or 'unsigned long _InterlockedDecrement(volatile unsigned long *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8855): note: or 'unsigned int _InterlockedDecrement(volatile unsigned int *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\INCLUDE\intrin0.h(151): note: or 'long _InterlockedDecrement(volatile long *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(90) : note: while trying to match the argument list '(volatile int64 *)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(102) : error C2039: '_InterlockedAdd': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(102) : error C2664: 'LONG _InterlockedAdd(volatile LONG *,LONG)': cannot convert argument 1 from 'volatile int64 *' to 'volatile LONG *'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(102) : note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(114) : error C2039: '_InterlockedExchange': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(114) : error C2665: '_InterlockedExchange': none of the 4 overloads could convert all the argument types
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8910): note: could be 'unsigned __int64 _InterlockedExchange(volatile unsigned __int64 *,unsigned __int64)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8898): note: or 'unsigned long _InterlockedExchange(volatile unsigned long *,unsigned long)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8888): note: or 'unsigned int _InterlockedExchange(volatile unsigned int *,unsigned int)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\INCLUDE\intrin0.h(153): note: or 'long _InterlockedExchange(volatile long *,long)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(114) : note: while trying to match the argument list '(volatile int64 *, int64)'
[2017.12.15-10.09.38:242][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(125) : error C2039: '_InterlockedExchange': is not a member of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAtomics.h(14) : note: see declaration of 'FWindowsPlatformAtomics'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(125) : error C2665: '_InterlockedExchange': none of the 4 overloads could convert all the argument types
[2017.12.15-10.09.38:243][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8910): note: could be 'unsigned __int64 _InterlockedExchange(volatile unsigned __int64 *,unsigned __int64)'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8898): note: or 'unsigned long _InterlockedExchange(volatile unsigned long *,unsigned long)'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: C:\Program Files (x86)\Windows Kits\8.1\include\um\winbase.h(8888): note: or 'unsigned int _InterlockedExchange(volatile unsigned int *,unsigned int)'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.11.25503\INCLUDE\intrin0.h(153): note: or 'long _InterlockedExchange(volatile long *,long)'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Error: c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\HAL/ThreadSafeCounter64.h(125) : note: while trying to match the argument list '(volatile int64 *, int)'
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Engine\Classes\Engine/TextureCube.h(69) : error C3668: 'UTextureCube::UpdateResourceW': method with override specifier 'override' did not override any base class methods
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Error: C:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Engine\Classes\Engine/CanvasRenderTarget2D.h(43) : error C3668: 'UCanvasRenderTarget2D::UpdateResourceW': method with override specifier 'override' did not override any base class methods
[2017.12.15-10.09.38:243][751]CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\Users\alexg\Documents\Unreal Projects\PluginDevelopment\Plugins\TiniestAnalytics\Binaries\Win64\UE4Editor-TiniestAnalytics-6443.dll
[2017.12.15-10.09.38:243][751]CompilerResultsLog: Total build time: 15.62 seconds (Local executor: 0.00 seconds)