I’ve been trying to create a Landscape material that partially works procedural (at steep angles a different texture set should be used). Since I still wanted be able to use different texture sets for both the flat ground (topLayers) and the steep parts (bottomLayers) of the landscape I used two different LayerBlend nodes. Here the basic setup of the material:
But unfortunately it seems it is not possible to paint it they way the material is setup. As soon as I start painting one set from the bottomLayers, I can also paint on areas that should not be affected because of the lerp and always get black:
thanks for the quick answer, I checked the Nodes you suggested, but I get the same result, because the nodes internally do exactly the same (just lerp between the values).
I found though a solution that works, here’s the material:
My apologies, I misread the original question including what was going on in the screenshot.
I am not sure what was causing the problem in the first place or why a smoothstep node fixed it. I am curious if using a ‘Clamp’ node instead would also fix the issue.