Using launch character to dash not working

I’m trying to make a dash mechanic like in titanfall for the project im working on. To accomplish this I used a timeline that feeds to a Launch Character node. This works fine on the server, however on the client the mech that I am trying to make dash only moves forward a slight amount.

It seems like the Launch Character node is only playing on one frame or something which is why it doesn’t move more. Does anyone know what is going on exactly? Also if there are better approaches to my problem I’d love to hear them to find the best way to make a dash mechanic.

I ended up solving this by replacing the launch character with a SetWorldLocation for the mech which ended up working, but is a little janky. Also it required a change in how the logic works