Using imported .fbx as a brush?

Is there any way that an imported .fbx can be used for creating maps? Rather than just models with some collision?

Adding collision to the imported meshes can’t have anywhere near enough detail to be used for making the map (making the level entirely in a 3d program).

Is there a way that the imported fbx files can be converted to BSP brushes? (very simple in terms of polygon count, but much easier to create in a 3d program than using the level editor imo)

Or using them as a “negative” brush to carve out the bsp? I’m looking for any alternative to making the levels in the UE4 editor.

Hi uunx,

There is no way to convert a FBX into BSP geometry for use in UE4. You can, however, do the opposite and convert BSP into static meshes that can be exported to a 3d modeling software. What you can do is export the mesh edit it in your modeling software and then export with the same file name. Find the original static mesh in the content browser and select “reimport.” This will reimport the fbx with the newly added detailing and UVs.

There also is no way to use any imported static meshes as a “negative” brush with BSP.

The recommend workflow is using BSP for prototyping and building all assets in a 3d modeling software for import. Using modular pieces like lego blocks you can build your level this way.

If you have any questions feel free to ask!

Tim