I have been trying to host the FPS Starter project on a private GitLab I have access to. The FPS Starter project is relatively simple but is large and contains a lot of files. 2GB is large when it comes to hosting a project so what I have been told is to obviously just host the code portion of the project on the repository. The problem with this tough is its a huge inconvenience due to all of the other assets and files that could be re-visioned like music and art files.
I’ve been running into problems git cloning the FPS Starter project which leads me to believe I am not using GitLab properly for hosting the project. My question is how do I properly host an Unreal Engine 4 project on GitLab?