Below is the code im using to spawn my mesh
I was get my else debug message. Why?
ACharUno::ACharUno()
{
PrimaryActorTick.bCanEverTick = true;
// Create skeletal mesh component and attach it to the character mesh
SkeletalMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("SkeletalMesh"));
SkeletalMesh->SetupAttachment(GetMesh());
OPrint(20, "Pass1", "00FF00FF");//Did this pass
// Load skeletal mesh asset
static ConstructorHelpers::FObjectFinder<USkeletalMesh> SkeletalMeshAsset(TEXT("Engine.SkeletalMesh'/Game/Characters/Mannequins/Meshes/SKM_Manny.SKM_Manny'"));
if (SkeletalMeshAsset.Succeeded())
{
SkeletalMesh->SetSkeletalMesh(SkeletalMeshAsset.Object);
OPrint(20,"it worked","00F0FFFF");
}
else
{
OPrint(20, "failed to create mesh object", "FF0000FF");
}
}