Using extended luminance auto exposure with scene capture component 2d and render target texture

Hi, I am working on a project where I need to use the sun sky blueprint to accurately render the lighting, and I am adding a minimap using a scene capture component 2d, the issue is that the minimap is always white due to the extended luminance setting, what can I do to solve this issue?

Capture

I fixed it, in the capture source drop down menu, I choose LDR for low dynamic range, and the issue was fixed.
s