Using Emmisive Textures?


I am creating a weapon for an ue4 game, and I would like to make the blade “Glow”.

Can I use an RGBA Emissive texture and use the RGB values to create the glowing effect?
if so, how?

(I want the inside of the scythe blade to glow with a Blue to Green Gradient)


Absolutely! Plug the color value into the Emissive input in your material. If you want to make it glow more, multiply it by a scalar parameter and tweak the numbers in the instance.

alright, go it!