I must say I was sincerely thinking that the next step for UE5 would be having camera distance based tessellation for static meshes but we got Nanite instead which while awesome might be time consuming especially for time constrained projects.
So with Nanite, I am wondering if there is way the devs can implement a displacement slot in the material editor or a displacement function for static meshes and using the modeling tools, the displacement can be applied to the nanite mesh.
Because with the material editor, we can blend, combine and mix different displacement maps as well as tile them and that can be applied to the nanite mesh inside UE5.
On a side note, does anyone know how to turn off displaying Nanitestats. I entered Nanitestats 0 in cmd window and it doesn’t stop displaying.