Using debug draw for predict projectile has no depth when previewing in VR

I’m trying to create a simple teleport arc. i’m following a basic tutorial, and when I go to check my work in the headset (quest 2), I see the projectile arc, but its rendered as if its in a flat card in front of my face. It lacks any depth, but if I close one eye I can see the appearance that the arc is working and hitting the right surfaces. But looking at it stereoscopically just looks like its rendered flat with no depth.

Is this expected behavior for the debug draw mode on the projectile node? Or am I missing something in a setting somewhere to enable stereoscopic view of the debug render? I’ve attached my basic function for this arc, which is called when the thumb stick is pushed up.