Using custom movement component removes components from my character's BP

Hi guys,

I can’t seem to get my character to move after using a custom movement component. From what little i know my code seems fine, making the parent relation like this:

ASurvivalCharacter::ASurvivalCharacter(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP.SetDefaultSubobjectClass(ACharacter::CharacterMovementComponentName))

But inside the editor my character doesn’t move and i get the following warnings:
Accessed None ‘CallFunc_GetMovementComponent_ReturnValue’ from node Result in blueprint XXX

So, perhaps i have to change the default movement component and put mine instead from the Editor as well. Thing is from the Editor, inside my character’s component, i can’t find any “movement component” whatsoever. Not mine nor the default one. It’s like i can’t add any character components.

Any insights on this matter? Im going “loco” here.

thanks :slight_smile: