Using Custom Inventory and Items in UEFN overriden the cap of ressources in the island settings

Summary

When using Custom Inventories and Items in UEFN, the ressources cap for wood, brick, metal and gold gets overriden. The island setting for it does’nt work at all while having this option enabled, as if it’s being overriden by the Custom Inventories and Items.
Materials gets capped at 999 and gold stuck at 10,000.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  1. Create or open a project with custom Weapons and Items with Scene Graph
  2. Launch a Live Edit session
  3. Give yourself more than 10k of ressources drop them on the floor
  4. Launch game
  5. Collect the ressources until it starts to drop from the inventory by itself

Expected Result

For this example, the ressources cap is on 99 999 on the island settings so it should go beyond 10k and reach like 1 million.

Observed Result

The materials won’t go past 999 and the gold is capped at 10k.

Platform(s)

windows

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Additional Notes

The game won’t tell you that the ressources cap has been hit, you can still collect the ressources but it will eventually be dropped automatically.

Its also like this for other items. If you have an epic item and modify the max stack size it will not work it always reverts to epics default size so when you run over an item it colects some then drops them back on the floor ?