Hello all. I am trying to replicate this Using Colored Translucent Shadows in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community in Unreal 5.7 . I do everything excactly as i did in 5.5 , but it seems broken. I need to bake Colored Translucent Shadows for my project , but i cannot. Any help would be much aprecciated . Thank you.
In which ways is it not working?
It wasnt working because i had substrate on in project settings. The moment i disabled substrate, it worked as expected!
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It looks like Substrate is disabling several features from static lighting, color bleeding in particular…
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Honestly, I have no idea if Substrate is even considered meaningfully functional with static lighting. 5.7 is considered production-ready for their fully-dynamic real-time path, but I have no idea about lightmass.
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