I was thinking more of this:
CurveLinearColor
I tinkering with atmospheric fog to see if i can reproduce the look in those examples.
But my question was about the horizon color.
but that picture is the colorcurve i was talking about.
Would love to know how to use CurveLinearColor. The thing about the horizon colors in RL.
is that it contains even 4 to 5 seperate colors.
while the horizon color in the default Skybox contains a gradient of three.
I need a gradient of multiple colors so i can reproduce beautiful horizons like in RL.
Hence why it would be awesome if someone could share how to use color curve in the meterial/blueprint editor.