Hi guys,
Is there a way for me to use Clion with UE4 instead of Visual Studio on Windows 10.
Also, my friend is on a MacOS and I am on Windows and can we work on the same project together.
He will be working with XCode and I will be working with Visual Studio.
Will there be a problem and if it is possible how can we set it up?
Thank you in advance.
For UE4 & Clion on mac: https://blog.jetbrains.com/clion/2016/10/clion-and-ue4/
First, you can work on same project on both mac and pc. Just use git or any other version control tool. One can work on VS, other xcode (or Clion if you can get it up)
On windows, clion is still a big no no. You can create a cmake file on mac with the plugin and try continuing on clion on windows. But compiling might be a bit problemmatic. Give it a go on an empty project.
Oh… if you add a new c++ file to game source, other person must re-generate the project file for vs/xcode.
And I recommend a good .gitignore file to keep the size sane. Something like…
/.vs
/Binaries
/Export
/Intermediate
/PersistentDownloadDir
/Saved
/Staging
*.xcodeproj
*.xcworkspace
*.sdf
*.sln
*.opensdf
*.db
*.opendb
*.log
.DS_Store