I don’t know if I am doing it wrong but I cannot manage to get the result I want. It seems like capsule direct shadows don’t work as expected.
I’m using a rectangle light with raytraced distance fields shadows and a stationary skysphere. As you will see on the screenshots, there are two setups but neither offers an acceptable solution.
In the first image :
The first character produces correct capsule shadows. The first static mesh has its shadow baked which is ok. But then the movable mesh doesn’t have raytraced distance fields shadows but a shadow map instead which is not the behaviour I would expect.
In the second image:
I set the light movable. Both static meshes display DF shadows but there are no capsule direct shadows.
Any help on this would be greatly appreciated. Thanks !!