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Using Blender to generate subUV images?

Can Blender render out a frame by frame subUV image of an explosion for instance so that you could import that image into the engine?

Example: https://answers.unrealengine.com/storage/temp/19581-explosionflipbook.jpg

I know that Maya can do this but I haven’t been able to find any documentation for something like this in Blender.

Thanks!