I have A save system it take all actor transform in a array how can i load it for the same actor i don’t want all to have save transform or a random i want to to load it corect
Make another array of name type, everytime you add to the transform array add the ClassName to the new array, you could use a struct to store the relations but I don’t have enough info of your project. When you load you can now spawn a actor of class with set transform.
will this work if I have multi actor form the same class ?
Another question real quick should I also do the spawn actor part with the player character ?