There seems to be some confusion about the use of Apex Destruction tools in UE5 Early Access. This is a reminder that PhysX (along with Apex) are disabled by default in favor of Chaos Physics and Chaos Destruction.
You can learn more about Chaos Destruction by looking at the documentation here. Since UE5 comes with Chaos enabled by default, you can disregard the steps to enable it from the docs.
If you need to use Apex Destruction in Early Access, you can download a source build and follow these steps:
- Go to the Engine > Source folder and open UnrealEditor.Target.cs in your IDE.
- Add the following lines inside UnrealEditorTarget:
- Recompile the engine.