Hey guys!
I recently started tinkering around with material functions and layered materials. My dilemma is I’m having a hard time figuring out how to add in my ambient occlusion map into my material.
I added a screenshot to show the setup I have. I have 5 material functions that I’m blending together and controlling with masks. How can I include my AO texture map into my material without disturbing the masking and blending? Is there a “Insert AO Map Here” node somewhere? Thanks in advance.