Using AddTorqueInRadians with Enhanced Input in a Player Controller

So I am having an issue that I have been trying to solve for the past 5 hours. I am a C++ noob and I have only been using Unreal Engine for the past year and half. I am trying to redo a game I made a year ago using Udemy called Speed Ball, but I am rewriting in in C++ to get the experience in C++ and I like programming.

Question: How do I setup Enhanced Input to use AddTorqueInRadians in C++, in the PlayerController?
There is nothing in the documentation about it. I know how to use Enhanced Input a little bit I have mostly been coding using the legacy input system.

This is what I have so far and also where I am stuck I have no Idea how to implement AddTorqueInRadians in my player controller. Please help!! Thank you everyone in advance.