I’m using a precompiled plugin. The instructions are to add an actor from their plugin into the scene, but the scene object I need to use it with is added by C++ coding. I would prefer to make my attachments in code because I need to attach a camera to the plugin actor as well.
I have the module set in my build.cs, but the actor class can’t be identified by the compiler. How do I expose the actor class from the plugin?