So I’ve been trying to get this to work for legitimately like 10 hours now and it’s incredibly frustrating.
My end goal is to have UI buttons I can use to play animations on a skeletal mesh but for the time being I’m starting with something more simple, using a button to change the color of a light.
I just want to preface this by saying I’m very new to unreal engine, and game engines in general. I also hate using nodes. I much prefer straight code but for some reason unreal engine thinks I don’t have visual studio installed so I’m stuck with nodes (but that’s a problem for another post).
So here’s the goal:
Here’s what I’m trying to do currently:
And here’s how I’m trying to do it:
But I can’t use the variable there because it needs an object reference, and I can’t create an object reference to the widget blueprint.