Summary
When a player get in a Vehicle far from an entity with a mesh_component, the mesh seems to be disable and can only be enable if the player leave the vehicle close enough from the entity
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Put an entity with a mesh_component far from the player. Get in a vehicle, drive to the entity
Expected Result
The mesh_component being active
Observed Result
The mesh_component seems disable. It’s not visible and there are no collision. The behavior of the verse component in the entity still work (and enabling the mesh with mesh_component.Enable() don’t work). The only way for the mesh to appear is if the player leave the vehicle close enough to the entity
Platform(s)
PC