Using a Vehicle make a mesh_component from a far entity disapear/not load

Summary

When a player get in a Vehicle far from an entity with a mesh_component, the mesh seems to be disable and can only be enable if the player leave the vehicle close enough from the entity

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Put an entity with a mesh_component far from the player. Get in a vehicle, drive to the entity

Expected Result

The mesh_component being active

Observed Result

The mesh_component seems disable. It’s not visible and there are no collision. The behavior of the verse component in the entity still work (and enabling the mesh with mesh_component.Enable() don’t work). The only way for the mesh to appear is if the player leave the vehicle close enough to the entity

Platform(s)

PC

FORT-1179112 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.