I am starting to use Unreal Engine, and I wish to use a HUD for a small game.
I have seen that using UGM is easier to draw HUDs, but the rest of my project is in C++
I can’t find how to use my blueprint HUD which is a UUserWidget with my C++ project.
You can use CreateWidget and AddToViewport() to display your widget. Consider this setup (the code below might contain some syntax errors because I don’t have any docs or Visual Studio at the moment to check it, but you get the idea):