Has anyone tried to tick twice using FTickableObject and FTicker in the one UObject class at the same time?
I want to know if this is a feasible function and how it is realized rather than the reason why it is necessary.
I tried it myself, but it is automatically removed during runtime.
~FTickableObject() is executed.
I created the object myself in the game instance.
At first, it seems to work well, but the object erases itself in the middle.